Oct 20, 2007, 06:02 PM // 18:02
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#1
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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This could be big... (concept)
Hey guys, i just put this up on pvx:
Blood Watered Earth
I think it has serious potential for farming melee areas. Opinions/anyone wanna test it? My necro lacks elite and most of the skills.
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Oct 20, 2007, 06:11 PM // 18:11
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#2
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Forge Runner
Join Date: Feb 2006
Location: Belgium
Guild: [SCAR]
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Nice idea, but 50% chance to block attack and 15 health regen won't be enough to counter big melee groups imo.
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Oct 20, 2007, 06:13 PM // 18:13
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#3
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Academy Page
Join Date: Aug 2005
Guild: The Rogue Dragons [TRD]
Profession: W/Mo
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Okay, what elite is he actually trying to use? cultists is in the skillbar, yet he talks about vampiric spirit. Though Cultists seems to fit the build much better because nothing else in the bar sacrifices health. This build does look decent, but i can see it being weak against anything over 3-4 monsters.
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Oct 20, 2007, 06:15 PM // 18:15
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#4
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by BruskoKariskoff
Okay, what elite is he actually trying to use? cultists is in the skillbar, yet he talks about vampiric spirit. Though Cultists seems to fit the build much better because nothing else in the bar sacrifices health. This build does look decent, but i can see it being weak against anything over 3-4 monsters.
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ah shit i always mix em up, cultist's is the one to use.
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Oct 20, 2007, 06:17 PM // 18:17
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#5
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by Slabby
Nice idea, but 50% chance to block attack and 15 health regen won't be enough to counter big melee groups imo.
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indeed. however, you discount the 3 life stealing spells. but i dont know.
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Oct 20, 2007, 06:21 PM // 18:21
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#6
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Krytan Explorer
Join Date: Aug 2007
Guild: Rank Three Plus Pug [deer]
Profession: W/
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Do the touch skills count as spells? :/ Doubtful imo
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Oct 20, 2007, 06:24 PM // 18:24
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#7
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Frost Gate Guardian
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Quote:
Originally Posted by Slabby
Nice idea, but 50% chance to block attack and 15 health regen won't be enough to counter big melee groups imo.
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Not actually. It's +10 health regen, 50% block attacks, life stealing (including AoE lifesteal using Unholy Feast).
It won't be enough anyway, I am afraid in the HM...
Quote:
Originally Posted by Floski
Do the touch skills count as spells? :/ Doubtful imo
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No, Vamp Bite and Touch are SKILLS
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Oct 20, 2007, 06:27 PM // 18:27
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#8
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by Origin
Not actually. It's +10 health regen, 50% block attacks, life stealing (including AoE lifesteal using Unholy Feast).
It won't be enough anyway, I am afraid in the HM...
No, Vamp Bite and Touch are SKILLS
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your right and wrong. its 15 health regen(why people refuse to learn the mechanics of stackling is beyond me).
but son of a bitch, they ARE skills, not spells. this stinks...
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Oct 20, 2007, 06:30 PM // 18:30
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#9
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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perhaps, angordon's gaze and vampric gaze?
less spammable... but the aoe i think would still be VERY respectable from this.
also:
[skill]blood of the aggressor[/skill]
might be good
Last edited by jaeharys targaryen; Oct 20, 2007 at 06:37 PM // 18:37..
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Oct 20, 2007, 06:40 PM // 18:40
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#10
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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If you can't farm Hard mode, it's generally not worth it, except for possibly UW or destroyer cores. Mobs scatter from Dark Aura in HM. The 55 N/Mo is the standard to beat for farming, at least in my opinion, and I just don't see that happening with this build in its' current form.
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Oct 20, 2007, 06:43 PM // 18:43
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#11
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by MisterB
If you can't farm Hard mode, it's generally not worth it, except for possibly UW or destroyer cores. Mobs scatter from Dark Aura in HM. The 55 N/Mo is the standard to beat for farming, at least in my opinion, and I just don't see that happening with this build in its' current form.
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i cant see them scattering. considering i have to throw out the touches, the skills that would be triggering aura would be at least 3 seconds apart, which is enough to cancel scattering, right? and i think this has hard mode potential, compare to, say, the a/d moebius. he has 75% chance to block, but much less regen and healing(for most variants). he takes on HM melee just fine.
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Oct 20, 2007, 06:57 PM // 18:57
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#12
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Frost Gate Guardian
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Quote:
Originally Posted by jaeharys targaryen
your right and wrong. its 15 health regen(why people refuse to learn the mechanics of stackling is beyond me).
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I know, it can be counted as +15 regen, however it confuses many people. Let's just say it's +10 health regen even though you are suffering -5 degen or not...
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Oct 20, 2007, 07:02 PM // 19:02
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#13
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by Origin
I know, it can be counted as +15 regen, however it confuses many people. Let's just say it's +10 health regen even though you are suffering -5 degen or not...
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i have no idea what you just said.
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Oct 20, 2007, 07:08 PM // 19:08
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#14
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Frost Gate Guardian
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Quote:
Originally Posted by jaeharys targaryen
i have no idea what you just said.
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Sorry, my bad english. You said I am both right and wrong, and I agree on that Anyway, people can find out informations on health regeneration wiki, so let's not focus on actual build.
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Oct 20, 2007, 08:09 PM // 20:09
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#15
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Frost Gate Guardian
Join Date: Jan 2007
Profession: R/
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Could be good, I'm not really sure.
The one thing that jumps to mind though is the fact that you can't keep up Cultist's constantly which kinda sucks. Other than that, maybe some small tweaking and might be useable
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Oct 20, 2007, 08:15 PM // 20:15
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#16
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Max health regen can only be 10 regen. leftover regen will be counted in if you have less than 10 regen, due to degen, like bleeding or life siphon...
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Oct 20, 2007, 08:20 PM // 20:20
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#17
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Wilds Pathfinder
Join Date: Oct 2006
Location: USA
Guild: Picnic Pioneers[asian characters]
Profession: E/Mo
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Quote:
Originally Posted by Yanman.be
Max health regen can only be 10 regen. leftover regen will be counted in if you have less than 10 regen, due to degen, like bleeding or life siphon...
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but a single skill can surpass it, no?
i coulda sworn thats how it worked with regen...it works that way for IMS
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Oct 20, 2007, 10:45 PM // 22:45
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#18
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Jungle Guide
Join Date: Jan 2007
Location: USA
Profession: Mo/
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no single skills don't surpass it...yanman.be is right
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Oct 21, 2007, 01:50 AM // 01:50
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#19
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Frost Gate Guardian
Join Date: Aug 2006
Location: Washington
Guild: Lazy
Profession: Mo/
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for one thing..if you spam life sacrificing skills with dark aura..it will make the enemies scatter..it's the same as an aoe effect.
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Oct 21, 2007, 02:04 AM // 02:04
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#20
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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try an ele or a monk, or uhhhhh, a warrior, or a dervish, or a sin
yup they all beath this build
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